Leading until the Grand Theft Auto release: Trilogy - Definitive edition, many old fans wonder whether Rockstar will use this remaster as an excuse to make important changes in the original game to bring it into the modern age.
On that note, we must mention that the GTA trilogy has been brought to modern times (types) through various ports to more modern platforms (including cellular devices). Thus, you basically have original PS2 games (as well as their Xbox ports), the newer "updated" version of these titles, and this definitive edition remaster. It's all a bit strange, but we will talk more about what changes are done on certain versions of the game when we get to certain points.
For now, let's stay simple. Here is an official list of the definitive edition updates distributed Rockstar just above the release of this remaster:
GTAV style controller layout
The latest weapon and wheel of the selection of radio stations for switching fast
Mini maps that are updated with enhanced navigation allows players to set points to the destination
Increased allowances and targeting control, with drive control-by upgrade in GTA: San Andreas
The ability to immediately restart the failed mission
Updated achievements and trophies
New Rockstar Social Club Achievement for Members
Plus a new language supported; Including Portuguese Brazilian, Polish, Simple and Traditional Chinese, Russian and Korean, in addition to English, Spanish (Spain + Mexico), Italy, Japan, France, and Germany
Higher resolution texture than characters to weapons, vehicles
road, and more for larger details
The lighting system is fully rebuilt, with improved shadows, reflections, and more
Increased environmental effects such as the effects of water and weather including rain and fog, plus more different changes to highlight different times across the sky, sun, moon, and stars
Increased detail in trees and leaves, plus the new three-dimensional details added to buildings and windows
Increased interesting distance to provide a new level of depth and definition
Support 4K resolution with performance up to 60 fps for Playstation 5 and Xbox Series X systems
NVIDIA DLSS Support for PC
Touch Screen Zooming Camera, Pot and Menu Options and Gyro aim for Nintendo Switch
All of it is a "global" change in the previous version of the game, which is really just the way we say that they are changes to every version of the GTA trilogy that has been released so far. As you can see, most of the changes and updates affect this visual title and are intended to make the game look more modern than before (though ... well, we will discuss it).
However, what might be more famous in this matter, is a definitive edition method using various changes in the quality of life designed to make the GTA trilogy title not only look more modern but also feel more modern. We will have many things to say about the update and change other definitive editions when we dive deeper into this release, but it must be said that many of these gameplay and control have been praised for ways that they make classic games sometimes clumsy this is far away More can be played.
The truth is a little difficult to provide a complete list of unofficial changes and differences in the current definitive edition. Meanwhile, in part because of the fact that these games are only available for about one day (it doesn't sound like Rockstar as long as anyone with a copy of the pre-release game review), it must also be noted that you can consider all this game technically represent the difference or change. However, new visuals and the direction of the art game mean that nothing is like before.
With that thought, here are some more important definitive edition changes, and the differences that have been seen in the game so far are not always fully based on the new appearance of remastering.
The car no longer shows dirt
There is only one "month phase"
Special animation for certain vehicles (such as controlling the back of the garbage truck) has been removed
You no longer lose a weapon when you die in San Andreas
There are fewer civilians and vehicles on the streets
Analog steering has been removed
Local co-op has been removed from GTA: San Andreas
Some characters (like old Reece, barber) has been replaced with generic NPCs
The top-down display option has been removed from GTA 3
Vehicle city vehicles seem to be much lower and exploded more often
Some missing haircut options from GTA: San Andreas
Some text in the storefront has been changed (this seems to be the result of errors, but some connect it to the possibility of sensors or design decisions)
Reference to the Confederation flag in City Deputy has been removed
"Run with the night" by Lionel Richie has been added back to GTA: Vice City, but all the other songs missing from the re-release of the GTA trilogy have recently been lost from the definitive edition
Easter eggs "bridge facts" have been placed with remaster information
"Orange Haze" in Los Santos Lost
Some small environments and details (such as marquee after in San Andreas) have completely changed (apparently due to texture problems/laziness)
Most of these unofficial differences are changes to the original PS2 / Xbox version of the game and more recent re-releases of these titles, although some differences (such as the original song tracks are missing) have been present in most versions of this game for some time. The point is that most of these changes are somehow unique to the definitive edition.
While some fans worry about Rockstar will use this remaster as an opportunity to "censor" the original game, it seems like the only renowned content that has been made for these games in the name of a modern sensitivity/limitation is the decision to remove the confederation flag from City (Deputy which had previously been discussed). Although there is a possibility that there are changes in other content famous in the game that has not been found, I have seen several ... the content questioned in this remaster, so it feels like the fear of sensors may be largely baseless.
It should also be noted that some of the differences mentioned above (such as the lack of analog control) the possibility of the results of this remaster appear to be based on the cellular version of these games and the fact that they were developed by their studio titles. Of course, it again puts us into the strange area between "changes" and "bugs." With a little luck, some potential bugs that we currently consider to be "change" will be corrected through updates in the future.
However, in general, it feels like most of the unofficial changes that have been seen so far are the result of the remastering process. It looks like Rockstar was chosen to make many important changes to the original content of this title, and I am very suspicious that some of the differences we have described in the end can be patched.
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